“Embers of Fate” was created in collaboration with Graeme Baerg and Angela Reynolds as a project for ETEC 544: Digital Games and Learning in UBC’s Master of Educational Technology… Read more “Collaborative Final Project: Embers of Fate”
Category: E-Literature
Electronic Literature Tools
As I explore e-literature literacy, I am finding that, just as the genres and generations of e-lit are ever expanding, so are the tools. This sense of… Read more “Electronic Literature Tools”
IP6: Pedagogy, Digital Storytelling & Games
Representation: race, gender & sexuality Many e-lit creators and game makers “demonstrate the potential of games as teachers of alternative narratives and histories, as challenges to the… Read more “IP6: Pedagogy, Digital Storytelling & Games”
Case Study & Field Notes: Gone Home
Session 1: Before Playing Session 2: Solo Playthrough Session 3: Video Observation Cast Study Bridge Field Notes Session 1: Before Playing Gone Home, a story exploration video… Read more “Case Study & Field Notes: Gone Home”
IP5: Hegemonic Play – Gatekeeping Game Culture
“Games predominantly made by men… perpetuate prioritizing men’s voices in the medium, which not only impacts men’s attitudes toward women in games, but the validity of women’s… Read more “IP5: Hegemonic Play – Gatekeeping Game Culture”
Kinetic Poetry: Language that Moves
“What is transversal to all forms of kinetic poetry is a fascination with motion, visuality, temporal modification, and how the animation of language can impact the aesthetic… Read more “Kinetic Poetry: Language that Moves”
Combinatory Poetics: from “Taroko Gorge” to “Tough Guise”
Combinatory & Generative Poetics Combinatory and Generative Poetics are genres of electronic literature that explore the creative potential of computation with roots in twentieth century experimental writing… Read more “Combinatory Poetics: from “Taroko Gorge” to “Tough Guise””
Playing with Tools: Telescopic Text
I found an online tool for creating stretchtext hypertexts called TelescopicText (created in 2010 by Joe Davis) and spent some time playing around with it to check… Read more “Playing with Tools: Telescopic Text”
First Analysis: Audio Hypertext Interactive Fiction
Shell Song (2020) Everest Pipkin TOPICS: gender and voice dysphoria, identity, transphobia, prosopagnosia, voice, sound, visible speech, speech-to-text, vocal cloning, ghosts, bodies, surveillance, data ownership and ethics,… Read more “First Analysis: Audio Hypertext Interactive Fiction”